Warhammer 40k 10th Edition Wound Roll Chart & Combat Pipeline
The complete guide to Strength vs Toughness comparison tables, Armor Penetration modifiers, and critical combat keywords.
Official 10th Edition Strength vs Toughness Wound Matrix
When an attack scores a successful hit, compare the weapon's Strength (S) characteristic against the defending unit's Toughness (T) to determine the required d6 result:
| Comparison Rule | Required D6 Roll | Success Probability | Common Battlefield Example |
|---|---|---|---|
| Strength is DOUBLE Toughness (S ≥ 2×T) | 2+ | 83.33% (5 in 6) | Lascannon (S12) shooting Space Marine (T4) |
| Strength is GREATER than Toughness (S > T) | 3+ | 66.67% (4 in 6) | Heavy Bolter (S5) shooting Imperial Guard (T3) |
| Strength EQUALS Toughness (S = T) | 4+ | 50.00% (3 in 6) | Bolter (S4) shooting Space Marine (T4) |
| Strength is LESS than Toughness (S < T) | 5+ | 33.33% (2 in 6) | Lasgun (S3) shooting Space Marine (T4) |
| Strength is HALF Toughness or less (S ≤ T/2) | 6+ | 16.67% (1 in 6) | Lasgun (S3) shooting Leman Russ Tank (T11) |
The Four-Stage Combat Resolution Pipeline
Calculating expected damage in Warhammer 40k requires multiplying success probabilities through four distinct gates:
Unmodified 6s are Critical Hits. If the weapon has Lethal Hits, these roll directly to the saving throw stage, bypassing the wound roll entirely.
Successful hits roll against the table above. Weapons with Twin-linked reroll all failed wound rolls, significantly increasing efficiency.
Armor Penetration (AP) worsens the target's save (e.g. AP -2 on a 3+ save requires a 5+). If the modified save exceeds the unit's Invulnerable Save, the player uses the Invulnerable Save instead.
Unsaved wounds deal the weapon's Damage characteristic. If the target has Feel No Pain (e.g. 5+++), roll one d6 for each point of damage inflicted; rolls of 5 or 6 ignore that damage point.
Lethal Hits vs Sustained Hits: Mathematical Efficiency
Two of the most prevalent 10th Edition universal weapon rules interact with critical hit rolls:
- Lethal Hits: A Critical Hit (unmodified 6) automatically wounds the target. This rule is extremely high-value against high Toughness monsters and vehicles where you would otherwise wound on 5+ or 6+.
- Sustained Hits X: A Critical Hit generates X additional hits. This rule excels against hordes where you already wound on 2+ or 3+, maximizing raw volume.